🏛️ Conquer, build, and outsmart—your ancient empire awaits!
Asmodee 7 Wonders Duel is a fast-paced, strategic two-player board game where players compete to build the most powerful ancient civilization. With multiple victory paths, 8 unique Wonders, and an average 30-minute playtime, it’s perfect for millennials seeking engaging, competitive game nights that blend quick fun with deep strategy.
CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
Item Weight | 500 Grams |
Number of Items | 1 |
Unit Count | 1.0 Count |
Material Type | Paper |
Are Batteries Required | No |
Color | Multi-colored |
Theme | Ancient Civilization |
K**Y
MUST MUST MUST HAVE GAME!
Absolutely adore this game! My husband and I love the full 7 Wonders Game but couldn’t play it just me and him and this game is perfection! THEE BEST TWO PLAYER GAME IVE SEEN YET! It’s different every time you play, strategy, luck, reliably fun, and a lot of the time you don’t know the winner until you add up the points! Definitely a more complicated game to learn but once you do, easily one of my top games! 100000% worth the money!
N**K
Great game for us, wonderful back and forth competition
7 Wonders Duel was a must buy for us. Absolutely love and always enjoy when we had enough people to play the original 7 Wonders game, and as we have yet to try the 2 player variant and Duel is always so highly recommended we wanted the chance to play one of our favorite games as 2p.Simply stated it works very well, Duel is a great game and is highly competitive, and you’ll find familiar iconography and cards/theme from the original game and just need to learn some of the new rules. Duel has many paths to victory and will make each game quite different depending on the shuffle and distribution of the cards and wonders.The new win scenarios with military power or leading with science are interesting and fun to aim for. I personally feel though that once both players understand how both conditions are achieved you can easily upset wins with either of them by just denying those cards to the other player. This will somewhat force you to take cards that you don’t want or need yourself and either take them as money value or use them for wonders. In this way we don’t often see wins based on military or science unless it is a very lucky reveal of the hidden cards in the stack. I’m not really a fan of either of those types of win and we’re almost at the point now that we would prefer always to play to the end and have wins be score based.There is another neat twist with Duel and that is how you set up each age and their cards. You will set up a pyramid or Mahjong type of tile system with altered rows of displayed and hidden cards. The next row of cards won’t be available until the previous row has had any cards on top of hidden cards removed and played, at which time the next row is opened and flipped to display. I really enjoy that part of the game and think it works very well to have some hidden elements at play. I’m not one to count and memorize the cards and be thinking of which ones are hidden in any of the piles so this remains fun for us. What I don’t like though are the tiny cards, shuffling them, and actually arranging that Mahjong style setup for each of the 3 ages, while I still love the mechanic and what it adds to the game the components themselves and the setup detracts a bit and adds time to the game which I don’t care for.Duel is a great pick for 2 player gamers and I don’t imagine we’ll stop playing it or get rid of it anytime soon. It really scratches our itch to play 7 Wonders when it’s just the two of us. There are just a few things that don’t live up to the hype I had expected, although we are still looking forward to adding some of the expansions to our base game and try those out as well. I’m sure we’ll enjoy those as well and we would both still recommend 7 Wonders Duel overall.
B**N
Variety of strategy, but quick to play
Our family (ages 8-12 and adults) loves the variety of strategies to win the game and the fact that it is a pretty quick strategic game is nice. My wife and I like the fact it is a 2 player, so we don’t always need a big group. It’s well thought out, easy to learn, and different each time. It’s a fun game to add into the rotation or have as a date night game.
H**T
The ultimate in 2-Spouse/2-Player gaming
For the past several years, my primary gaming partner has been my wife. As you can imagine then, 2-player style games come out quite often at our house.This is the best 2-player game I have ever played, bar none.To start, know that I have never played 7 Wonders (the original game), so I can't compare it to that. We also are extremely late in picking this up due to owning Splendor, Among the Stars, and Roll for the Galaxy (as well as many others), each of which has 2-player engine building style gameplay, similar to 7 Wonders Duel [7WD].Despite that basic similarity, however, 7WD has several features that simply places it on the top, where it will stay for quite some time.- It has multiple unique win conditions. This is so important in a 2-player game, I almost refuse to play any 2-player game where this is not a feature; at least give us multiple paths to the same victory condition! Knowing you will lose starting on turn three is no fun whatsoever. In 7WD, you can win by points, by conquering your opponent, or by gaining enough variety in the sciences. The latter two still count as a victory even if you have zero points. So it is entirely possible to be winning the whole game, then have your spouse swoop in for a victory on the last phase! This makes every game tense and enjoyable for both parties; you are never out of the fight...- It is an engine building game at heart. Engine building games are great for 2-spouse games because it allows you to win without stomping the other one into the ground. Humans are competitive; we tend to stay mad at the opponent for a while after a loss! So, having an engine building game where it is more "your city versus theirs" is nice. For whatever reason, psychologically the loser feels less angst towards the winner about the loss, probably because the loser knows the losing city wasn't built properly!- It is inherently random. Each game is set up in a Tri-Peaks style pyramid, meaning each game is unique. On top of that, you only see the faces and abilities of about 50% of the cards; the rest are face down. This provides a substantial amount of replay value between games, as within each phase of each game you are constantly having to rethink which victory you are pursing and how. The facedown cards do not always fall in line with your first thought!- It is thematic. Building an ancient Greek city is such a cool idea.- It is fast. We are parents. As much as we love sitting around playing five hour adventure romps on cold nights, a 30 minute game is much more reasonable. Plus, 2-player games are just better when they are shorter: finish it up, move on to the next round, give the loser a chance for redemption - or time to grab a beer...- The titular Wonders are very well done, in both their art and their mechanics. They provide a race mechanic (8 are dealt, but there can only be 7 on the board!) and are incredibly helpful with their game-altering mechanics, but they are not inherently overpowering. I have still won games where my wife dropped all four of hers on the board in one fell swoop. Again, that's rare, but it's yet another example of how you aren't out of the fight until its over!7WD has set the bar for 2-player game enjoyment. It isn't the most complex, it isn't the prettiest (but its close!), and it is certainly only one genre: engine building. But it understands what a 2-player game needs and delivers on all fronts. Hopefully, other genre's of 2-player games will learn from 7WD's success.
J**R
Great two player game
Fun two player game with great replay ability. Similar to the original but designed for two.
Trustpilot
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