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Product Description ------------------- At last! The first Star Wars game for the 128-bit Dreamcast lets you participate in the famous podrace sequence (which was the critical highlight of the 1999 film Star Wars: Episode I, The Phantom Menace). These lightning-quick vehicles are capable of reaching simulated speeds of up to 600 miles per hour, while skimming a mere 4 feet above the ground. You can race alone or against a friend in split-screen mode, on over more than 21 courses among eight worlds. Take the controls as Jedi-to-be Anakin Skywalker, or any one of over 20 podracers, and feel the full-force blast--while avoiding hazards such as methane lakes, meteor showers, and the unfriendly Tusken Raiders. Review ------ Adapting and expanding on the most intense scene of what's arguably the biggest film of the decade creates some big shoes for a game to fill, eh? If that draws a completely blank stare from you, know that the premise of Star Wars: Episode I Racer is this: You've entered the podrace, a tournament that is much like the Ben Hur chariot race meets... Star Wars. In Racer, each contestant drives a vehicle made of a small cockpit that's literally dragged behind two or more huge starship engines. These vehicles speed upward of six hundred miles per hour and never go much higher than a few feet off of the ground. When the LucasArts developers first read the film's script, the podrace scene must have been the unanimous choice to adapt for the introductory game of the "new franchise," and of course much has been added to the ten-minute scene. Instead of simply racing the course on the desert world of Tatooine, you have seven additional planets and more than twenty tracks in all to race, as well as more than twenty pilots besides young Anakin Skywalker to race as. The gameplay is much like that of other futuristic-style racing games out there (yes, I know it's set in a time "long, long ago," but bear with me), such as Psygnosis' Wipeout XL and Nintendo's F-Zero X, except that in this game there are no power-ups to acquire, and you can't use offensive weapons against your nents, at least until you unlock the main boss as a playable character. You compete in a series of tournaments made up of four or more races each. If you place fourth or better, you can continue to the next race and earn money to buy upgrades to your podracer, and you'll need these upgrades to hold your own against the increasingly tough AI nents. The main feature that Racer offers over its competition is a feeling of speed beyond any of the few games that actually meet its frame rate. You'll come upon obstacles such as boulders or large spacecraft so quickly that you'll be ping at your skill or luck when you manage to avoid them. But what makes the speed fun is its combination of a fantastic physics engine and great controls. You use the analog pad to steer your ship - the A button acts as the , the B is the brake, the right trigger creates a powerslide, and the left trigger deploys the repair droids to fix damage. Incidentally, this button slows you down when in use. Leaning completely forward on the analog pad will build up a turbo boost, which is offset by the fact that leaning back and side-to-side will give you tighter turns. It's a simple and elegant setup, really. Racer's graphics are where things fall apart a bit. They look exactly like the graphics in the PC version of the game, granting this version a few eye-candy effects over the N64 edition but none of the shading effects that gave the illusion of greater speeds. The world has a flat, metallic look to it, as in its PC brother. That said, the environments are increasingly impressive and well designed. The Oovo IV and the later Mon Gazza tracks are at times so stunning that they'll invariably make you c because you'll look away from the course for a moment to take them in. Pop-up, which occurs from time to time, won't necessarily make you wipe out, but due to the stress of the game's high speed, you'll want to see as far ahead as you can. The pop-up is not much worse in the two-player split-screen race (as it often is in other games), and the frame rate is still good. Meanwhile, the sound effects in the game are good, but the comments from the racers are very dull and repetitive. What was impressive on the N64 is far less here, because the GD-ROM format allows for so much more than a cartridge. Also worth noting is that the game starts off very easy and then suddenly gets extremely challenging, to the point where you'll want to set the prize money to "winner takes all" and restart the races until you master them completely. Without the vehicle upgrades that extra cash brings, you'll be left hopeless in the dust by the other drivers. Sound kind of underhanded? Well, since you can't go back to try to do better in completed races, it's the only way to succeed. "Cheating" or no, the game could use a few more tracks or a mirror-mode tournament to stretch it out a bit more. One nice feature that adds to its value though is the addition of up to four computer-controlled nents in the multiplayer mode. If they're set to normal or easy AI, you'll likely not see them very often or at all, but on hard AI, they're great to play against. Racer is an incredibly fast, superfun game to play once you get a few levels into it. While it may be true that it doesn't come close to tapping the graphic and audio capabilities of the system and that it's release comes far later than it should have, the gameplay is still very solid, and it fills the futuristic racing niche for the Dreamcast nicely.--Joe Fielder--Copyright © 1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review

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