

🐉 Unleash your inner hero and conquer the Tyranny of Dragons!
Tyranny of Dragons combines the classic D&D adventures Hoard of the Dragon Queen and The Rise of Tiamat into a single, rebalanced campaign designed for players from level 1 to 15. Featuring an easier experience for new Dungeon Masters and enriched with exclusive concept art, this book offers both newcomers and veterans a legendary journey against the fearsome dragon goddess Tiamat.
M**M
So much fun to run
Pristine. Great artwork. Easy to run. Players love it! All the encounters are balanced ( if your players short rest often). Combat and travel heavy level up after every completed chapter. Long long campaign. Variety of monsters. Detailed maps that can be scanned onto a computer for vtt so very functional Adventure
A**V
Awesome campaign
The book features 2 great campaigns that were use to be in 2 difrent books and join them in one go, is a pure value buy for DMs
S**R
Great book!
Very nicely put together. We use it at every game. My husband loves it in his collection. Definitely recommend.
Y**N
Good adventure
Fantastic
I**W
Solid reprint, but something is lacking.
So before I get started, I am not going to be talking about anything other than the product here. There are a lot of factors when buying a product from a company, I leave it up to you to make your determination on whether WotC or Hasbro deserve your business in general/on principle. My score is going to be completely based on what you are getting if you decide to buy Tyranny of Dragons. So what is this product? It is a reprinting of two separate adventure books (Hoard of the Dragon Queen and Rise of Tiamat) that were ultimately part of an overarching campaign. (You could run either independent of the other, but they were the same story line.) In addition to having all the original content from these two works, you have a section giving an overview of the whole campaign, the various factions and their goals, and a few optional content ideas that you might work into your campaign. Additionally, you get an appendix filled with several artist concept art/inspired by art from the campaign. (This is nice but does not strictly impact the game play in any necessary way.) So the good: It is good to see both of these campaigns republished. Further it is good to finally have them together in one book so that a GM doesn't have to be swapping between two books for references. The overview does a decent job of preparing you for being able to run the whole thing from the get go, knowing what some of the events and players that pop up in the Horde section mean for the Rise section. The binding and print is solid, very few (if any) errors. Some of the maps could have used bigger printouts, but they were sticking to reprinting as was originally published to a degree. The campaign does its best to not be too railroady. There are some segments that will happen. There are some events that cannot be changed. But there are others that the player can have some meaningful impacts on the mandatory events. That said.... The cons: The transition between the two campaigns was, is, and (without your interference) always will be janky at best. Without going too heavily into spoilers, the scene of your final showdown in Hoard has a chance of being destroyed or being made useful, with a lot more of the paths leading to destruction to be entirely fair. But then Rise starts off entirely elsewhere, and there are very little references to the location again (seemingly it only becomes an afterthought in the second AP's climax... oh yeah, if this place still exists, it might be useful). This transition is not made any smoother in this publication, despite having the opportunity to do so. It is similar with other plot hooks from the first half of the overarching campaign. And I get it, there originally was no way to know if the DM picking up Rise had the chance to run Hoard previously. But come on, they are both in this book now... act like it. And on the topic, while the appendix with all the art was nice, it would probably have been of more use to have all the campaign maps accumulated toward the back in an appendix. They did this with items and major monsters/campaign specific goons, it would not have been that much harder to do in my opinion. So, aside from these missed opportunities to make the campaigns feel more cohesive, the product is overall a good one. A solid 4/5.
K**R
Loved the book
This was a gift for my granddaughter's partner. He's been into D and D for many years and this was a book not in his collection. He loved it.
A**R
Great Purchase For Those Wanting Classic D&D
FIRST IMPRESSIONS: Pre-ordered and got the hardcover on release day. My first impressions of the book are that the graphics for the print (especially the front cover) are beautiful. Reading back through the adventures, it reads just how I remember it with some tweaks to make the set of adventures easy to run. The book is easy to read, adventure layout is easy to follow, and everything is unified for a seamless story. WHAT TO KNOW WHEN PURCHASING: This single book contains TWO adventures in order to create a campaign (Hoard of the Dragon Queen & Rise of Tiamat) that is extremely fun to play and run. If you are looking for a story to get started with D&D, this is as classic as fantasy it gets, fighting dragons. Please give this campaign (or separate adventures) a try, as I can guarantee you won’t think twice about purchasing this.
A**.
Lions and Tigers and Tiamet! Oh My!
My son loved it! He can't wait to start his new campaign 👍
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